P+ - Diddy Kong - Subaction - Slip

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |

Stats

IASA: None
Fully Intangible: 1-6
Subaction Index: 0xe2

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(6.0)
  3. ChangeHurtBoxStateAll { state: Normal }

GFX

  1. AsyncWait(4.0)
  2. SoundEffect1(2137)
  3. AsyncWait(12.0)
  4. GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  5. AsyncWait(22.0)
  6. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(3.0)
  2. SoundEffect1(163)
  3. SyncWait(3.0)
  4. SoundEffect1(163)
  5. SyncWait(3.0)
  6. SoundEffect1(163)
  7. SyncWait(3.0)
  8. SoundEffect1(163)
  9. SyncWait(12.0)
  10. SoundEffect1(161)

Other

  1. AsyncWait(22.0)
  2. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 6 }
  3. ScreenShake { magnitude: 1 }
  4. Rumble { unk1: 13, unk2: 0 }